Designing multiplayer games and giving developers an easy way to integrate multiplayer functionality
Network Units
Network units are a way to decentralize multiplayer games and give developers an easy way
to integrate multiplayer functionality. We will use the Ethereal blockchain and its smart contracting functionality to create a platform that allows hardware owners (service providers) to share their unused bandwidth and CPU resources with developers who traditionally need their own servers to drive their multiplayer functionality and get tokens for do it. Gamers can token tokens from a platform by connecting their wallets to their active game client accounts. Therefore the Network Unit has a unique mining process with two very different but interesting ways to mine tokens.
Why Multiplayer Gaming?
Game with multiplayer aspect makes gamers longer. Realtime First Person Shooter
generally have single player mode and multiplayer and the addition of multiplayer mode canincrease the average game hours played up to a factor of 7
The Global Gaming Market is currently worth 100 Billion Dollars and increases lead time games for more revenue by means of purchased content (more than 50% of HD console owners have purchased content) or extended payouts to play licenses. If you have played the game for a very long time you are more likely to maintain your 'elite' status even though it means you have to pay every now and then. Lastly, increased and extended popularity reinforces the effects of referral networks, leading to
increase in sales In other words, if players are more likely to recommend your game, it will lead to increased sales and revenue
Problem
Computing resources are wasted
Most personal computers and the computing power and bandwidth of leased servers are not fully utilized. Improper server plans, requiring you to subscribe to a plan higher than necessary, or the average owner of the computer being mastered use it for web browsing, writing documents and occasional games candy this special example candy.Function
Multiplayer can be a pain and expensive to integrate
Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and expensive. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.
Imagining gamers can be tricky
Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but also another level of incentivization about revenue generation can take further. Unfortunately this could be a very expensive feature like the developer must fund it.
Big games require great infrastructure
Infrastructure limited to game launch can turn the game into a failure. Network latency or down-time kills game experience and optimizes resource efficiency makes game development more expensive The loss of turnover and subsequent damage is significant. The XAT 2014 DDOS attack on Sony is a very well known example of this.
All problems mentioned above can be solved or repaired by Network Units platform.
Turning trash into a treasure
There are a lot of unused processing power and bandwidth out there, Network Units intends to do it leverage it into decentralized, blockchain controlled infrastructure used for multiplayer games that is cost effective and reliable.
A reputation system
The Network Unit Framework will have a built-in cross-platform reputation system. This way If you are a collaborative player in one game, chances are you will match the player's collaboration in all the games you play on the NU infrastructure. This reputation system can be used to support communities (guilds / clans / alliances) looking for a particular player's style or minimum reputation / score Our anti-cheating mechanism will be built right into the NU framework and will work hand in hand with the reputation system to prevent fraud match the majority of fair play
Token Generation Network Units
NU gets used to mastering all transactions on the Network Platform Unit. We will have public public Presale and Crowdsale which will begin after the completion of the Presale. The funds increase during Presale will be used to market the upcoming Crowdsale event. Please note the contribution Presale is non-refundable.
Event Details Presentation of Network Units
Presale Starts on 8 November 2017 1:00 PM UTC
Presale Ended December 23, 2017 1:00 PM UTC
Presale Hard Cap 10.000 ETH
Minimum Presale Cap 500 ETH
Token Price 1 ETH = 500 NU
Minimum Transaction amount is 0.01 ETH
Smart Contract Distribution is used to generate the token instantly receives ETH. Token base rate is transferred to the contributor of the Bonus Quantity Presale direct wallet
Tariff will be released gradually after Crowdsale. The transfer is locked until the Crowdsale ends.
Conclusion
The only goal of NETWORKUNITS is to decentralize multiplayer games. In today's blockchain technology world, they find one of the best applications for the gaming industry. I think they will be able to create products with unique qualities and provide incentives to real workers. The centralized gaming world has become a barrier to the growth of current scenarios, and NETWORKUNITS offers innovative solutions thanks to blockchain technology.
As the gaming community grows and the world becomes smaller, we need a platform that facilitates the integration and management of the services and resources available to foster sustainable growth.
TEAM
For more information:
WEBSITE ,
FACEBOOK ,
TWITTER ,
TELEGRAM ,
Profil Bitcointalk saya: https://bitcointalk.org/index.php?action=profile;u=1150447
oleh Berita Anyar
alamat ETH saya: 0x9B5fEe1D5Bcf9456099cD09d3C6f35474eFfEEc4
Komentar
Posting Komentar