Orionix - offers a safe environment for Real-Money
Who would have thought that eSports would become so popular that it would gather only with hundreds of thousands of fans, players and other partners related to this industry. The dynamics of growth and popularity of this direction are so global that in the near future the total eSports capitalization will exceed 180 billion US dollars. Honestly, I was shocked. But what must be done, the world is developing, developing regions and active recreation of the community.
About the project
At present, most players find themselves unable to exchange their games, accounts and items in a completely secure way. Fraudulent reports are rampant on the internet and it seems difficult to trade what is right for every gamer, the time and money they invest. The revolution in the game has only just begun when the advent of new technology emerged.
Problem
However, despite all these positive aspects, many participants in this field experienced great difficulties. And first of all, these difficulties are related to cheating behavior on many centralized platforms and games. Second, many players lose in the uncertain circumstances of their character or valuable skin, which they achieve by personal hard work and time spent playing.
Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) will provide a growing wave of consumers. We see this as a big challenge for years to come, because little effort is being made to offer gamers the possibility to exchange their virtual acquisitions. You can do more with us. Our project aims to connect your gaming world together into one Token value for your valuables. Hopefully it's MOBA, MMORPG, FPS, RTS, we will do our best to stay at the forefront of trading solutions for your favorite titles.
Our long-term goal is to offer a safe environment for Real-Money Trading (RMT). How much is the value of the RMT really worth? Billions. This is a number provided by the World Bank in 2011. The Bank analyzed the virtual world economy and determined that in 2009, more than 3 billion dollars was paid for RMT services provided by countries with lower wages. Billions of dollars are spent by players to progress characters in their favorite games.
The most important advantages of the ORIONIX system with respect to existing gaming platforms are:
ORIONIX is not limited in communication with certain types of clients. Using services and interfaces that function can be beginners (players), and professionals, as well as any game developers and a large number of people who don't care about eSports topics;
secondly, ORIONIX because of decentralization, removes all possible limitations for its participants and business partners, which can be truly from any angle on our planet.
Token Distribution
1. Name: Orionix
2. Symbol: ORX
3. Total supply: 600,000,000 tokens
4. Initial Value: 1 ORX = 0.1 $ 5. The total number of tokens to be distributed is: 420,000,000 tokens
6. Soft close is set to: 3,000,000 tokens
7. 1 ETH: 2941 ORX tokens
1. Token: ORX
2. Currency Received: ETH, BTC
3. Crowdsale: August 1 2019 UTC 00:00 - November 1 2019 UTC 00:00 or until the maximum limit is reached. The base rate is 1 ETH = 2941 tokens
4. Initial Value: 1 ORX = 0.1 $
5. Number of Token Transactions: ORX transactions without a maximum limit on the number of ORX transactions with a minimum amount: 0.1 ETH.
Total Supply of ORM 600M
- 90M ORX: Marketing
- 60M ORX (10%): Team (Present & Future)
- 18M ORX: Advisor 12M ORX: Community
- 420M ORX (70%): Token Sales
Roadmap
Orionix Team
For more information, please visit the link below :
Website : https://orionix.io
Telegram : https://t.me/OrionixOfficial
Whitepaper : https://orionix.io/Orionix_ENG_Whitepaper.pdf
Ann Thread : https://bitcointalk.org/index.php?topic=5158615
Facebook : https://fb.me/OrionixToken
Twitter : https://twitter.com/orionixtoken
Reddit : https://reddit.com/r/OrionixOfficial
Author : Berita Anyar
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